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- on mouseDown
- global gPause
- if the castNum of sprite 8 = the number of cast "b021.roll" then
- set the castNum of sprite 8 to cast "b021"
- else
- if the castNum of sprite 8 = the number of cast "b023.roll" then
- set the castNum of sprite 8 to cast "b023"
- end if
- end if
- if pressLessonButton(8) then
- pupSprites(8, 8, 1)
- if the castNum of sprite 8 = the number of cast "b021" then
- set the castNum of sprite 8 to cast "b023"
- sound stop 2
- set gPause to 1
- updateStage()
- go(the frame)
- else
- if the castNum of sprite 8 = the number of cast "b023" then
- set the castNum of sprite 8 to cast "b021"
- updateStage()
- set gPause to 0
- go(marker(-1))
- end if
- end if
- end if
- end
-